References

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References

Sources and citations used throughout this site

Academic Research

  • Cipresso, P. et al. (2018) ‘The Past, Present, and Future of Virtual and Augmented Reality Research’, Frontiers in Psychology, 9, p. 2086.
  • Radianti, J. et al. (2020) ‘A systematic review of immersive virtual reality applications for higher education’, Computers & Education, 147, p. 103778.
  • Slater, M. and Sanchez-Vives, M.V. (2016) ‘Enhancing Our Lives with Immersive Virtual Reality’, Frontiers in Robotics and AI, 3, p. 74.

Books

  • Jerald, J. (2015) The VR Book: Human-Centered Design for Virtual Reality. Morgan & Claypool.
  • LaValle, S.M. (2023) Virtual Reality. Cambridge University Press.
  • Parisi, T. (2015) Learning Virtual Reality. O’Reilly Media.

Industry Reports

  • Grand View Research (2024) Virtual Reality Market Size, Share & Trends Analysis Report.
  • IDC (2024) Worldwide Augmented and Virtual Reality Spending Guide.
  • PwC (2023) Seeing is Believing: The Reality of Virtual, Augmented and Mixed Reality.
  • Statista (2024) Virtual Reality (VR) – Worldwide Statistics & Facts.

Technical Documentation

  • Khronos Group (2024) OpenXR Specification. khronos.org/openxr
  • Meta (2024) Meta Quest Developer Documentation. developer.oculus.com
  • Valve Corporation (2024) SteamVR Documentation. partner.steamgames.com
  • W3C (2024) WebXR Device API Specification. w3.org/TR/webxr

News & Media

  • Road to VR (2024). roadtovr.com
  • The Verge (2024) VR and Virtual Reality Coverage. theverge.com
  • UploadVR (2024). uploadvr.com
  • VentureBeat (2024) VR/AR Coverage. venturebeat.com
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